In Episode 11, the party discover drow coffee and the pleasures of shopping.
Author: duckbunny
10 The Dogs are Integral
In episode 10, Terpsichore brazens their way through a number of sticky situations, and Ember finds out about werewolves.
09 The Power of Shouting
In episode 09, the party collect their exploration fees and head back to Eisenbruck, but Yana and the dogs may not be okay…
08 Echoes of the Dead
In Episode 8, the party reaches the abandoned citadel of High Dorahl, thick with dust and memories.
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Welcome! You’re listening to Come Out And Play, the D&D actual play podcast with an all trans cast.
Our campaign follows the adventures of Courier Team 42, four couriers entrusted with delivering messages and packages all over the continent. The life of a courier isn’t an easy one, though: roads and settlements are often haunted by strange beasts and wrongdoers alike, and the team seems to be attracting otherworldly attention…
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07 The Slug Appears Unperturbed
In episode 7, the party ventures into a dwarven mine and encounter an overgrown denizen of the caves. They do not make friends with it.
06 Ember
In Episode 6, the party meets a paladin and there’s an emergency at the mine.
05 Leave No Task Unfinished
In Episode 5, Furn takes her own path.
04 This Could Be An Advantage…
In Episode 4, werewolves have teeth.
03 I’m Not The Wolf Police
In Episode 3, our heroes track the werewolves back to their lair, some more reluctantly than others.